TurcoLabs

Quality in
every field.

Founded by 16-year-old young entrepreneurs to provide services in every field.

Flagship Project

Conqueror's Engine

A free and open-source 2D and 3D game engine and editor, written in C++23.

  • C++23 core, with scenes built on the EnTT entity-component system.
  • Jolt Physics for collision, sweep queries and rigid body dynamics.
  • Nine scripting languages plus visual scripting.
  • Renders through OpenGL 4.5, with Vulkan, Direct3D 11, Direct3D 12 and Metal as translation layers underneath.
  • One editor for both 2D and 3D games.
Dining room scene rendered in Conqueror's Engine

Upcoming

  • ReyesA modern low-level, cross-platform graphics API.In development · coming in the next few months
  • PhaseicA real-time physics engine.In development · coming in the next few months

Scripting

Nine languages, one engine.

Every language talks to the engine through the same native function table, so a game can mix them freely.

What We Stand For

Free and open source

Released under the MPL-2.0 license. The full source is on GitHub for anyone to read, change and ship with.

Cross-platform

Runs on Linux and Windows and builds Android players, with macOS support on the way.

Built in the open

Development happens publicly on GitHub, with questions and ideas shared in GitHub Discussions.

Founder

Fazlı Özlemiş

Fazlı Özlemiş

Founder & CEO

Meet the founder

Fazlı Özlemiş started TurcoLabs and builds Conqueror's Engine.

View profile →

Get in Touch

Questions, partnerships or want to contribute?

Write to us directly, or join the conversation on GitHub Discussions.