TurcoLabs
Quality in
every field.
Founded by 16-year-old young entrepreneurs to provide services in every field.
Flagship Project
Conqueror's Engine
A free and open-source 2D and 3D game engine and editor, written in C++23.
- C++23 core, with scenes built on the EnTT entity-component system.
- Jolt Physics for collision, sweep queries and rigid body dynamics.
- Nine scripting languages plus visual scripting.
- Renders through OpenGL 4.5, with Vulkan, Direct3D 11, Direct3D 12 and Metal as translation layers underneath.
- One editor for both 2D and 3D games.




Upcoming
- ReyesA modern low-level, cross-platform graphics API.In development · coming in the next few months
- PhaseicA real-time physics engine.In development · coming in the next few months
Scripting
Nine languages, one engine.
Every language talks to the engine through the same native function table, so a game can mix them freely.
What We Stand For
Free and open source
Released under the MPL-2.0 license. The full source is on GitHub for anyone to read, change and ship with.
Cross-platform
Runs on Linux and Windows and builds Android players, with macOS support on the way.
Built in the open
Development happens publicly on GitHub, with questions and ideas shared in GitHub Discussions.
Founder

Fazlı Özlemiş
Founder & CEO
Get in Touch
Questions, partnerships or want to contribute?
Write to us directly, or join the conversation on GitHub Discussions.